Tuesday, 3 April 2012

Rabbit Archfiends

I have, for a long long time, wanted to do something with the card Falling Down. Falling Down is an extremely powerful equip spell, similar to Snatch Steal but reliant on having an Archfiend out on the field. Problem is, Archfiends in general are a weak archetype, and would need heavy support.

Well now I have that sorted out!



3 Archfiend Soldier
3 Sabersaurus
3 Rescue Rabbit
3 Tour Guide from the Underworld
2 Desrook Archfiend
2 Maxx "C"
1 Black Luster Soldier - Envoy of the Beginning
1 Gorz the Emissary of Darkness

3 Falling Down
2 Mystical Space Typhoon
2 Forbidden Lance
1 Monster Reborn
1 Dark Hole
1 Heavy Storm
1 Mind Control
1 Book of Moon
1 Pot of Avarice
1 Pot of Duality

2 Torrential Tribute
2 Fiendish Chain
2 Solemn Warning
1 Solemn Judgment
1 Mirror Force

Extra Deck:
1 Ally of Justice - Catastor
1 Brionac, Dragon of the Ice Barrier
1 Scrap Dragon
1 Mist Wurm
1 Verz Ouroboros
1 Number 16: Shock Master

2 Number 39: Utopia
1 Number C39: Utopia Ray
1 Evolzar Laggia
1 Evolzar Dolkka
1 Steelsworn Roach
1 Number 17: Leviathan Dragon
1 Leviair the Sea Dragon
1 Wind-Up Zenmaines

Side Deck:
2 Effect Veiler
2 Shadowknight Archfiend
2 Spirit Reaper
1 Neo-Spacian Grand Mole
1 Kinetic Soldier
1 Mystical Space Typhoon
3 Macro Cosmos
2 Bottomless Trap Hole
1 Fairy Wind

The deck is structured in a similar manner to Dino-Rabbit, in fact it even uses Sabersaurus because of the lack of a level four Normal Archfiend aside from Archfiend Soldier. I've considered a Verz engine instead, maybe allow me to incorporate Allure of Darkness, but really the Sabers are superior here.

The way the deck works is simple, but it has a great many tricks and can be pretty explosive. Rescue Rabbit searching into Archfiend Soldier is the big play, with 3800 damage placed on the table and access to Falling Down now granted, dealing massive damage is pretty easy. After this Xyzing is the usual approach if the opponent survives, either the Soldiers with the new monster (the reason for Shock Master and Verz Ouroboros in the Extra Deck), or just putting them together for Utopia and giving control back (kind of weak, only really used where an OTK failed for whatever reason).

A similar play can also be made with Tour Guide into Desrook Archfiend. This places 2100 damage on the table and preps Falling Down, although unless you have a nice Level 3 to steal or can take the opponent out with it you usually wont use that. What I like about it is it keeps more Tour Guide in the deck, and Desrook Archfiend is a Light that seems to slip under the radar for a lot of people, setting up for BLS - EotB. A lot of people don't expect BLS either, or use up all their defense stopping my Archfiend OTKs, so BLS is usually going to devastate people if I draw it.

Falling Down is magnificent. It can be absolutely devastating even if I'm not trying to OTK. Summon Archfiend Soldier, snatch their Level 4 for a Rank 4. Summon Desrook Archfiend, snatch their Level 3 for Rank 3. Summon either, snatch Utopia (which it pretty much the go-to Xyz this format), overlay into Utopia Ray so even if the Archfiend is destroyed they don't get their monster back. Or just snatch that BLS they summoned and whack them for game. Stealing stuff this format is sooooo good.

Archfiend Soldier works good as just a beater as well. 1900 attack and Fiendish Chain immunity is nice, and is shared by Sabersaurus. It with Falling Down often forces the opponent on the defensive, as they don't want me stealing the big monsters they summon but anything smaller gets run over.

41 cards is something I'm not sure I like in most decks, but it doesn't seem to be a problem for this deck. If I had to take something out, it would likely be the Pot of Duality, but since looking at the YCS Piper deck I've taken rather a liking to running a lone copy of it to dig for cards I need.

Side Deck, largely untested but its stuff that I know works. Fairy Wind is for Malefics and Dark Worlds, two decks with the potential to be problematic. Macro just wrecks Dark World and Inzektors, Bottomless and Shadowknight Archfiends are to deal with Stunnish builds. Spirit Reaper is for Dino-Rabbit and Legendary Six Samurai. Kinetic Soldier is Legendary Six Samurai again and Hero Stun, which has been growing in popularity. Third MST and Grand Mole are just generally useful sides.

Will probably use this for a while longer, its a lot of fun and has raised my rating considerably.

Peace guys.

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