So this deck is, as it turns out, similar to BWST in terms
of how to construct the main. I have narrowed it down to a specific base for
the deck in terms of what is and is not needed for this particular build.
1 Black Luster Soldier – Envoy of the Beginning
1 Gorz the Emissary of Darkness
3 Ninja Grandmaster Hanzo
3 Sacred Crane
3 Tour Guide from the Underworld
2 Karakuri Ninja mdl 339 "Sazank"
2 Effect Veiler
2 Maxx “C”
1 Blackwing – Zephyrus the Elite
1 Sangan
2 Pot of Duality
2 Mystical Space Typhoon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Mind Control
1 Allure of Darkness
1 Reinforcement of the Army
1 Pot of Avarice
3 Call of the Haunted
2 Ninjitsu Art of Transformation
1 Mist Wurm
1 Scrap Dragon
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Ally of Justice – Catastor
1 Number C39: Utopia Ray
1 Number 39: Utopia
1 Steelswarm Roach
1 Lavalval Chain
1 Diagusto Emeral
1 Number 30: Acid Golem of Destruction
1 Number 17: Leviathan Dragon
1 Leviair the Sea Dragon
1 Wind-Up Zenmaines
This is the base I have been using for my variants. I have
gone over most of it in my previous post, but a change I think I need to
mention is I dropped Effect Veiler to two as standard because testing has shown
me that I really don’t need three. Draw power in the deck is fantastic and
Veiler will usually wind up in my hand anyway.
I am also not strictly sure about Gorz the Emissary of
Darkness and Blackwing – Zephyrus the Elite. They both pull their own weight
and I don’t plan to remove them, but I would not regard them as massive staples
in the deck. Gorz gets clogged by my Ninjitsu cards on occasion, and Zephyrus
is less useful with the Armageddon Knight engine removed (although still pretty
good with Lavalval Chain)
The Extra deck is pretty tight on space, only really room
for one tech card – the others are all good enough in this deck to be
considered staples. I suppose if you really wanted you could remove Roach, but
it puts in a lot of work and I think the deck is better with it.
The Armageddon Engine I have put aside, it was the tech of
the previous version but where it was new tech can now go. The deck is pretty
versatile and potentially lots of cards can go there. I’m still not done with
finding new ones, plenty more to test.
Here is my current favourite.
Tech:
2 Tragoedia
2 Thunder King Rai-Oh
1 Chaos Sorcerer
1 Number 39: Utopia (Extra)
I mentioned wanting to test Tragoedia last time, and I have
done since, and let me say it is a complete tank here. Your hand will usually
be pretty big, so he’ll have a very respectable attack. He can be dropped on
short notice, is often highly unexpected. I have won games through him because
the opponent simply cannot get an out to him.
If your hand is small, he’s still useful. Either as a quick
block to save your life until next turn, or as a highly versatile Xyz fuel on
account of his level changing ability; if your hand is small you will likely
have a bunch of choices in the graveyard to go through. Plus the deck runs
quite a lot of LV4 monsters that are just beaters once they hit the hand, so
you can steal stuff from the opponent if the chance comes up.
Rai-Oh is a 1900 beater that stops searches, and is still very
useful in the current meta. Deals with problem cards like Sangan, generally the
opponent will have to get rid of it either by baiting it out with a synchro or
an xyz, or by using some of their monster destruction. Only thing I don’t
really like about it in here is it stops Hanzo searches, but so far that hasn’t
proven to be a major problem.
Chaos Sorcerer is a smaller BLS and is just generally useful
for picking off things I don’t like while manipulating my grave. I often drop
this and go into a Guide play for awesome plusses. Winding up with Sorcerer,
Leviair, and either Hanzo, Rai-Oh, or Crane on the field can be sooo broken.
Hope you enjoy, peace guys.
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