Sunday, 20 May 2012

Walling Chaos


Recently I’ve been using a new Chaos deck of mine. Initial design was to be aggressive, but it seems to have worked out as more of a stunnish build, and rather a good one too.


1 Black Luster Soldier – Envoy of the Beginning
1 Gorz the Emissary of Darkness
2 Tragoedia
2 Chaos Sorcerer
1 Cyber Dragon
2 Thunder King Rai-Oh
2 Gellenduo
3 Tour Guide from the Underworld
2 Spirit Reaper
2 Cardcar D
2 Effect Veiler
2 Maxx “C”
1 Sangan
1 Honest

2 Pot of Duality
2 Mystical Space Typhoon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Mind Control
1 Book of Moon

2 Torrential Tribute
2 Fiendish Chain
2 Solemn Warning
1 Solemn Judgment

1 Chimeratech Fortress Dragon
1 Mist Wurm
1 Scrap Dragon
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Ally of Justice – Catastor
1 Armory Arm
1 Tiras, Keeper of Genesis
1 Number 39: Utopia
1 Number C39: Utopia Ray
1 Number 17: Leviathan Dragon
1 Number 20: Brilliant
1 Number 30: Acid Golem of Destruction
1 Leviair the Sea Dragon
1 Wind-Up Zenmaines

Side Deck:
1 Cyber Dragon
2 Kycoo the Ghost Destroyer
2 D.D. Crow
1 Effect Veiler
1 Maxx “C”
2 Forbidden Chalice
2 Forbidden Lance
1 Mystical Space Typhoon
3 Royal Decree

So there is the list. The deck plays with the standard chaos boss cards; two Chaos Sorcerer and one Black Luster Soldier. Easy to use in this sort of thing, banish anything, just generally good.

Two Tragoedia and one Gorz the Emissary of Darkness. All three are OTK stoppers, and this deck is fairly good at stalling until you have hand advantage so Trag is often very big. On the off-chance that it isn’t, it can be used for xyz shenanigans or something. Gorz is just big all the time, and the only thing that really interferes with it being played is Fiendish Chain on occasion.

Two Spirit Reaper and two Gellenduo is what makes this deck what it is in my eyes. They can act as fantastic walls, and if I want to go on the offensive they can help with that as well. Both are chaos fodder, both are good for xyzing, Gellenduo has decent attack and Reaper can take a shot at the opponent’s hand. Great cards.

Three Tour Guide and one Sangan. Everyone knows at this point how powerful this engine is, and the chaos cards make Leviair a great option.

Cyber Dragon is mained at 1 for tech. Comes out of nowhere and can deal with Zenmaines, or just wreck if I come up against Machina or Wind-Ups. Both are fairly common decks right now, so I’ve also got a second Cydra sided for that purpose.

Two Thunder King Rai-Oh are just generally good. I think three is overkill in this case, because I can just recycle the two I have quite a lot anyway. They shut down a lot of the opponent’s plays and are a big beater. Open this with Honest and you’re in a great position immediately.

Two Cardcar D, I kind of want to put it to three but I don’t know what to replace. It’s a great card here, summon it while you have Reaper or Gellenduo guarding you and just draw two. Opponent will usually waste any resources they have on it if they can, which at least means that your other monsters will have less to deal with later.

Two Effect Veiler, two Maxx “C”, one Honest. Effect Veiler is just standard now, and a generally great card. Light fodder as well. Honest is just good at everything here because most of your actual beaters are Lights. Maxx “C”, most would say it should be sided these days but I still think it’s better mained. People are still special summoning plenty, so at the very least you can usually get a 1 for 1. If you really can’t, side it out and you’re good.

Spell line-up is pretty standard. Only two Duality because two Rai-Oh and you often want to special summon with Tour Guide or Luster/Chaos Sorc. Book of Moon is more like a trap than a spell here, and can just do so much. Considered maining Forbidden Lances, but decided against it because I don’t really care about monster destruction most of the time, and it won’t save my Spirit Reapers anyway.

Two Torrential Tribute is neat because while you’re walling, the opponent will often try to build up field presence, and you can just take it all out in one shot. Generally you can recover from resource destruction, so never really been much of an issue to use it.

The Solemn brigade is just good in this sort of build. Stop major problems before they arise, the life point costs are virtually meaningless. As a note because I’ve seen people make this mistake a couple of times, they don’t destroy Gellenduo, because they make you pay life points rather than take damage.

Two Fiendish Chain can just stop opponent’s plays almost as abruptly as Solemn Warning can. It can also negate attacks, which is neat. Couple of problems though in that they’re weak to MST, and they can clog up your Gorz as I mentioned before. Neither problem is really that big though, so running two works fine.

Extra deck, you have the standard synchros +1 Armory Arm because I like having the option of Sangan + Effect Veiler. Level 4, makes your monsters bigger, and is Light for Honest compatibility. There is also the Chimeratech Fortress Dragon because I main a Cyber Dragon, without it Cydra wouldn’t be worth maining anymore.

Xyzs are all standard save for Tiras, Brilliant, and Utopia Ray. Tiras is again because of Cyber Dragon, I need something to go into should I ever be able to drop rank 5, and Tiras is the best choice in general. Brilliant is Honest compatible and its chaos fodder, I love teching it in my extras if I have the Guide engine. And Utopia Ray makes Mind Control better and can win games if I’m on a low score. Worst case scenario, its an extra Light in grave.

Side deck, the Kycoos are for other Chaos decks, specifically Chaos Dragons. They also work fairly well against Inzektors, by taking out the Hornet, though I generally don’t like to banish any more of their Inzektors after that as it allows for Leviair shenanigans if they ever get going.

The Crows are primarily for Inzektors or anything else that abuses the grave and is weak to Crow. I don’t use them against Chaos Dragons though, they ditch too much for banishing one target to ever really be worth it.

Extra Maxx “C” and Veiler for decks that they are weak too. People might say three is too many, but I happen to disagree and have never had them clog this build up.

Remaining cards aside from the third Mystical Space Typhoon are a Royal Decree engine. Useful on their own in certain cases, but mainly to be sided in together against trap heavy decks. They have to get rid of the Decree, while it’s out you can play around freely, and with your quick-play spells ready you’re not defenceless.

So there you go, pretty much it. Enjoy.

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