Wednesday, 2 May 2012

BWST: Updates and Techs


It was requested recently that I update my BWST guide. Seeing as I’ve learnt a lot since I did the last one, I figure that it’s worth doing, so here it is.

This is the basic frame that I now use to construct all my variations of the build.



Monsters: 19
1 Black Luster Soldier – Envoy of the Beginning
1 Gorz the Emissary of Darkness
3 Armageddon Knight
3 Tour Guide from the Underworld
3 Maxx “C”
3 Effect Veiler
2 Necro Gardna
1 Blackwing – Zephyrus the Elite
1 Sangan
1 Plaguespreader Zombie

Spells: 10
2 Pot of Duality
2 Mystical Space Typhoon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Mind Control
1 Reinforcement of the Army
1 Allure of Darkness

Traps: 6
3 Call of the Haunted
3 Limit Reverse

Extra: 13
1 Mist Wurm
1 Scrap Dragon
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Magical Android
1 Ally of Justice – Catastor
1 Armory Arm
1 Number 39: Utopia
1 Number 17: Leviathan Dragon
1 Number 20:  Brilliant
1 Number 30: Acid Golem of Destruction
1 Leviair the Sea Dragon
1 Wind-Up Zenmaines

Side: 8
2 D.D. Warrior Lady
2 Spirit Reaper
2 D.D. Crow
1 Honest
1 Mystical Space Typhoon

For my previous explanation of what all the cards in the deck are for, see this post.

This is very similar to the previous frame I was using, but with a few improvements. The first of these is that Magical Android has replaces T.G. Hyper Librarian in the main deck. I initially thought that would be bad, but once I started using Honest engines it just felt so much better; its got the same stats, but is light, which gives the Honest compatibility and sets up BLS. After some testing of running all 3 I realised I never seemed to play Librarian after that.

Second improvement is putting in Acid Golem. I disregarded it previously, but after tests with and without it I found the option to go into it was something I really missed. 3000 beater from Guide is good stuff.

Third is setting more of the Side Deck in stone. I have decided that if not mained, Honest, D.D. Warrior Lady, and Spirit Reaper should be at least sided because of how powerful they all are in the deck. Reaper baits and stalls, Warrior Lady picks off pesky cards while prepping Leviair plays, and Honest is just broken.

 Now, some of my more recent tech variations.



Diva Variant

Main Deck:
3 Deep Sea Diva
2 Lost Blue Breaker
2 Snowman Eater (-1 Necro Gardna, -1 Limit Reverse)

Extra Deck:
1 Sea Dragon Lord Gishilnodon
1 Number 16: Shock Master

This is a fast, aggressive version. It can drop LV5 with incredible ease, not relying on resurrection for it as it has the Diva into Lost Blue Breaker play. If you do have a Call or a Limit Reverse ready, you can just summon Diva, pick off a backrow with Breaker, and then sync the Sangan with the Diva for a LV5 anyway.

Snowman Eater is a wall that picks off pesky monsters, but I run it primarily to stop Lost Blue Breaker being dead in hand. The original version didn’t run it and as a result I had major problems when I drew Breaker. Now I at least have more of a chance to make it live.

Sea Dragon Lord is a card rarely seen these days which I just rather liked because of the ease at which a LV3 can be sent to the grave in this deck. You got Call or Limit Reverse set and the opponent plays MST, they are gonna have a hard time running over a 3000 beater.

Shock Master is something I’m testing out. Most match-ups its going to be useless, but I keep finding the Chain Burn and Final Countdown match-ups to be a pain, so something like Shock Master that can make them weak is going to be worth it.

I suppose I could probably run the T.G. Hyper Librarian I mentioned earlier in this build. Its LV5 and lets me plus off synchros. But the fact is I never miss it, and I rarely seem to synchro with another synchro monster already out. If I’m doing that, Librarian would just be a ‘win more’ card.

One thing I sort of want to test in it is Gachi Gachi Gantetsu, which I could probably run over Shock Master. If you’re running low on Diva targets through bad draws, could be nice to make a temporary wall. I’ll be testing it soon, probably over Shock Master.



Chaos Birdman Variant

Main Deck:
2 D.D. Warrior Lady
2 Genex Ally Birdman
1 Gellenduo
1 Honest (-1 Limit Reverse)

Extra Deck:
1 Black Rose Dragon
1 Genex Ally Triforce

A versatile, but primarily aggressive build. Definitely one of my best so far.

Warrior Lady and Honest again because of the sheer power of the cards which I have emphasised over and over. Genex Ally Birdman is run because of high synergy with the rest of the cards in the deck; it can allow Armageddon Knight to be reused, can bounce back a Veiler’d Tour Guide for next turn, and is a very fast LV3 tuner. It is used primarily to make LV7 synchro monsters, which I will come to in a moment.

Gellenduo is a light LV4 wall that can fend off attacks for a fair while in tests. 1700 ATK and Honest compatibility can make it a small beater if it comes to it, and it can allow for Rank 4 plays. The only issue I have with it is it’ll destroy itself if I use Zephyrus effect to return any card other than Gellenduo, but I can work around this easily enough.

For the Extra Deck, a second Black Rose Dragon is run because nuking with this build is fairly easy and having a second seems to be worth it so far, though strictly speaking it’s not really needed.
There is also a favourite card of mine, Genex Ally Triforce. A LV7, 2500 beater that is easy to summon with Birdman and can recycle any light monsters you have in the grave, this is something that if you have it out, the opponent will have to deal with it fast. True it’s not too useful the first turn it comes out because the Light monster must be face down, but +1 every turn is not bad by any means and bringing Honest, Gellenduo, or Warrior Lady (if it gets hit by Warning or something) back can be brutal.

Some things I might want for the Side Deck are Ryko, Lightsworn Hunter, and Lyla, Lightsworn Sorceress, but I’ve put them aside for now because I don’t really like the milling as it disrupts the flow of the deck. Will probably make another variant incorporating them and Birdman though, because Triforce with Ryko would be fantastic.



Necrofear Variant

Main Deck:
2 Dark Necrofear
2 Newdoria
1 Night Assailant

Extra Deck:
1 Maestroke the Symphony Djinn
1 Melomelody the Brass Djinn

More of a fun variation than the other two, but still pretty capable of winning in my tests so far. It has a defensive style early on, which it trades up later in the game for a more aggressive style.

Dark Necrofear is run as the signature card of this variant. In order to play it you will usually be banishing two Tour Guides and one other Fiend. Almost never will that fiend be Sangan unless you are sure that you can get a Leviair play in straight afterwards. Necrofear is unexpected, and its effect makes the opponent nervous about destroying it.

Newdoria serves a similar purpose to D.D. Warrior Lady. It’s a dark Fiend that helps prepare for Dark Necrofear and pick off certain unwelcome monsters. Its okay, but I do have to admit that it doesn’t do the job as well as I’d initially hoped. Still a cool card though.

Night Assailant is just a nice card. It can pick off pesky monsters, and is a LV3 Fiend, thus making it a Tour Guide target and potentially allowing for more uses of the Guide. It has weak stats, but those tend not to matter as you’ll never be attacking with it.

The Djinn cards in the extra are, strictly speaking, run because they are Fiends and help set up Necrofear. With Melomelody, a single Tour Guide can make Dark Necrofear ready very quickly. I picked it because I think it’s the best of the Rank 3 Djinn; its Light, can attack twice, and doesn’t rely on the opponent having monsters to be useful. It’s also got some rather nice synergy with Honest if I side that in.

Maestroke is just a great card in general. It has an effect that can guard itself, and that can make opposing monsters vulnerable to attacks. I’m really liking it against Hero decks, which are rather a hard match-up for this most of the time.

Anyway, that’s all from me today. Peace out guys, hope you enjoyed this.

2 comments:

  1. what software is that youre using?

    ReplyDelete
  2. Dueling Network. Free site, only need flash to run it. I recommend it.

    http://www.duelingnetwork.com/

    ReplyDelete