Slooooow..
gdi
Anyway, today I'd like to show you what I've been using as my signature deck on DN for a while. I've never been completely sure what to call it though, and have been referring to it as a Sangan abuse deck, which more or less sums up a lot of it. However, it has the name Blackwing ST on my deck editor as a result of its history, so I dunno.
3 Armageddon Knight
3 Tour Guide from the Underworld
3 Reborn Tengu
2 Caius the Shadow Monarch
2 Blackwing - Breeze the Zephyr
2 Genex Ally Birdman
2 Necro Gardna
2 Effect Veiler
1 Blackwing - Zephyrus the Elite
1 Battle Fader
1 Plaguespreader Zombie
3 Upstart Goblin
1 Allure of Darkness
1 Dark Hole
1 Heavy Storm
1 Mind Control
1 Monster Reborn
1 Mystical Space Typhoon
3 Limit Reverse
2 Call of the Haunted
2 Solemn Warning
1 Solemn Judgment
1 Trishula, Dragon of the Ice Barrier
1 Locomotion R-Genex
1 Scrap Dragon
1 Scrap Archfiend
1 Blackwing - Armor Master
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 T.G. Hyper Librarian
1 Ally of Justice - Catastor
1 Number 39: Utopia
1 Steelswarm Roach
1 Diagusto Emeral
1 Number 17: Leviathan Dragon
1 Leviair the Sea Dragon
Now, I've tested this a lot, so got a fair bit to write on it. First thing to note is Sangan's relationship to pretty much everything else in the deck. Sangan is, here, at its absolute best in the graveyard, and a fair number of the cards in here are dedicated to getting it there. Armageddon Knights and Tour Guides all serve this purpose. Sangan is needed there because of all the cards that are dependant on it; Limit Reverse at 3, Call of the Haunted at 2, and Monster Reborn at 1. Sangan is usually the best choice for all 3, because it has so much synergy with absolutely everything in here.
Armageddon Knight plus a Sangan resurrection card makes Trishula by ditching Plague. Caius plus a Sangan resurrection card is a +1. Sangan resurrection plus any tuner is basically a free synchro. And adding Breeze the Zephyr to hand with Sangan means it replaces its-self with a level 3 tuner, so increasing field presence.
This is fair, and a nice plus engine if your moves go through. What I really like about it though is the trap resurrection cards all become +1s if the opponent hits them with any kind of destruction, which they often will they are also recyclable with Zephyrus the Elite, which can make for some fantastic plusses with Armageddon Knight.
Second card that deserves a mention is the Armageddon Knight. Thanks to everything it is able to do, it is probably stronger than Tour Guide in this version. Set up defense with Necro Gardna, ditch Plaguespreader Zombie for either Brio or Trish, or ditch Zephyrus the Elite and recycle a resurrection card for more plusses, and then make a Rank 4 Xyz. I often find myself searching for Armageddon Knight with Sangan so I can make an explosive play next turn.
Third thing to mention is Tour Guide from the Underworld. If it goes through, it is very powerful because it ditches Sangan and gives access to either a 2500 beater or Leviair. However, people are much more likely to try and negate it because they are a lot more aware of the dangers it poses, and its not really much use after that. Nonetheless, the access to Leviair is excellent because a lot of cards in this deck make for good targets. Necro Gardna, Plaguespreader Zombie, Genex Ally Birdman, and anything else that got banished somehow.
Then we come to Blackwing - Breeze the Zephyr. If you draw it, its a tuner that you can use to make one of the Blackwing synchros and not much else. If you add it via a card effect however, its a tuner that comes out for free. I mentioned this with Sangan already, but a lot of players seem unaware of the fact that if you add Breeze with either Upstart Goblin or Allure of Darkness, it can be special summoned then as well. While Armed Wing is a mediocre card and if played I usually just use it to bait stuff out, Armor Master can be a complete pain for a lot of opponents if they don't have much monster destruction available.
Most of the other cards are fairly self-explanitory. Of those that might not be, Battle Fader is to save me after nukes. Simply chaining Limit Reverse or CotH and searching Fader can foil the opponent's plans to take me out, and its searchable, unlike Gorz. Upstart Goblin is to keep the deck's consistancy, although I would recommend using it after you've used something to ditch Sangan if you have access to something like that, or after you've searched with Tengu because using it and drawing another one isn't nice. And the lack of boss monsters like BLS and DAD are because this version lacks space and they can be dead if drawn too early/late.
This may take practice to run. I still mess up sometimes, especially if I'm in a bad mood for whatever reason, and the hands occasionally clog.
I have more than one version of this, but this is the build I've tested most. Hope you enjoyed it.
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