So, I'm going to try my hand at blogging again. I've tried before, but only once, and it went nowhere really. Just ended up being a sort of online diary that never got read, and which I wound up deleting. Sucked, was boring, now gone forever and good riddance.
This time though, I plan to base it around something, which should give me stuff to write about that isn't personal troubles that no-one cares about. And that something is card games, specifically Yu-Gi-Oh.
I plan on basing a lot of these posts off of debates among the duelling group I generally associate with. However, I've not got much to write about with regards to that right now, so I'll start with an introductory post about a deck I've been messing with recently. I do not claim that its the best of its kind, but it is my look at it. Disregard the side-deck, I'm limited to Dueling Network at the moment so I just use the side-deck to store cards I want quick access too.
This is my take on Legendary Six Samurai this format.
As you can see, the deck uses the Ascentism engine, 3 Elder of TSS and 3 Ascentism of TSS with the standard Kageki and a single Kizan because I lack space for more. Its also very backrow heavy and does not have a Starlight Road. What it does have is Fiendish Chain, a card not run much at the moment due to its extreme fragility when it comes to backrow hatred.
Fortunately, due to the way this build runs, this is not much of an issue. The idea of this deck is to drop Naturia Beast as quickly as possible, and have it protect your backrow and deprive the opponent of spells in general, while your traps pick off their creatures. If Beast cannot be played, go into Shi En, its the next best thing, but its possible for the opponent to play around it more easily so Beast is usually the safer choice.
Now, this is a very strong way to open. Depriving the opponent of spells is very powerful this format. Games are very fast a lot of the time, and spells are used far more than traps with all the backrow hate about. Players cant afford to draw trap heavy, so they run spells instead, and cutting off said spells can be crippling. One thing to note is that this deck is no exception to that rule, and a first turn Beast played against it can spell doom with a poor start, but it usually has outs if necessary.
The current trap line-up consists of the following.
2 Solemn Warning
1 Solemn Judgment
These are pretty standard for LSS.
2 Bottomless Trap Hole
2 Fiendish Chain
1 Compulsory Evacuation Device
1 Mirror Force
Not unusual exactly, but all of these except maybe Compulsory really need Beast to keep them safe from the backrow hate. They're not worth running otherwise. I originally has 3 Dimensional Prisons instead of the Chains and CED, but this deck needed answers to field nukes like Black Rose Dragon. I didn't want to max out on Fiendish Chain, and don't like running only 1 D-Prison, and therefore put in Compulsary.
3 Double Edged Sword Technique
Yeah, its just easy to play a LV5 synchro with this. Thought about cutting it down to 2, but 1 card Beast/Shi En/Catastor is just really good here.
Getting late for me here, so I'll list a few advantages and disadvantages of this build.
Advantages:
-1) As I said earlier, spell negation is powerful this format, and first turn Beast is easy to play. If you cant play it, you'll usually just go into Shi En instead, which does a similar job, just not as good.
-2) Players aren't likely to be prepared to fight massive backrow. Its unusual this format, and the backrow cards themselves are very different from what people will be expecting.
-3) Dropping Beast or Shi En straight away if you go second is much easier with the lack of backrow cards around. Beware of Veiler, but since the Ascentism engine is immune to that, it'll probably be fine there.
-4) It is very fast. It wont win at the speed of light, but it gets set up very easily, and obtains easy plusses.
-5) It is immune to Trap Dustshoot unless the opponent goes first and opens with it. Dustshoot will be played a lot this format, so this is important.
Disadvantages:
-1) If the opponent breaks your set-up, you are probably going to lose. Like most LSS builds, the deck does not top-deck well at all, although 3 DEST helps to an extent.
-2) Its not got anything big and crushing compared to a lot of today's decks. Nothing like BLS. The deck can deal with monsters like that, but cant summon any on its own.
-3) It needs a monster at the start. This can be an issue sometimes, and if you don't get the ability to drop Beast or Shi En opening hand, things can get really tricky.
-4) In mirror match, it is likely that the game will become a case of who won the dice roll. The deck just runs so many spells, opponent opening Beast can cause it to shut down. I don't know for certain, but I think it likely at least.
-5) The deck has some issues handling Gorz the Emissary of Darkness. The card is just a massive wall that causes problems for this deck, and it really needs more outs to it.
Feel free to take this deck, test it, improve on my design. As I said, its likely not the best of its kind.
Thank-you for reading, I hope you found it interesting.
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