It was requested recently that I update my BWST guide.
Seeing as I’ve learnt a lot since I did the last one, I figure that it’s worth
doing, so here it is.
This is the basic frame that I now use to construct all my
variations of the build.
Monsters: 19
1 Black Luster Soldier – Envoy of the Beginning
1 Gorz the Emissary of Darkness
3 Armageddon Knight
3 Tour Guide from the Underworld
3 Maxx “C”
3 Effect Veiler
2 Necro Gardna
1 Blackwing – Zephyrus the Elite
1 Sangan
1 Plaguespreader Zombie
Spells: 10
2 Pot of Duality
2 Mystical Space Typhoon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Mind Control
1 Reinforcement of the Army
1 Allure of Darkness
Traps: 6
3 Call of the Haunted
3 Limit Reverse
Extra: 13
1 Mist Wurm
1 Scrap Dragon
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Magical Android
1 Ally of Justice – Catastor
1 Armory Arm
1 Number 39: Utopia
1 Number 17: Leviathan Dragon
1 Number 20:
Brilliant
1 Number 30: Acid Golem of Destruction
1 Leviair the Sea Dragon
1 Wind-Up Zenmaines
Side: 8
2 D.D. Warrior Lady
2 Spirit Reaper
2 D.D. Crow
1 Honest
1 Mystical Space Typhoon
For my previous explanation of what all the cards in the
deck are for, see
this post.
This is very similar to the previous frame I was using, but
with a few improvements. The first of these is that Magical Android has
replaces T.G. Hyper Librarian in the main deck. I initially thought that would
be bad, but once I started using Honest engines it just felt so much better;
its got the same stats, but is light, which gives the Honest compatibility and
sets up BLS. After some testing of running all 3 I realised I never seemed to
play Librarian after that.
Second improvement is putting in Acid Golem. I disregarded
it previously, but after tests with and without it I found the option to go
into it was something I really missed. 3000 beater from Guide is good stuff.
Third is setting more of the Side Deck in stone. I have
decided that if not mained, Honest, D.D. Warrior Lady, and Spirit Reaper should
be at least sided because of how powerful they all are in the deck. Reaper
baits and stalls, Warrior Lady picks off pesky cards while prepping Leviair
plays, and Honest is just broken.
Now, some of my more
recent tech variations.
Diva Variant
Main Deck:
3 Deep
Sea Diva
2 Lost Blue Breaker
2 Snowman Eater (-1 Necro Gardna, -1 Limit Reverse)
Extra Deck:
1 Sea Dragon Lord Gishilnodon
1 Number 16: Shock Master
This is a fast, aggressive version. It can drop LV5 with
incredible ease, not relying on resurrection for it as it has the Diva into
Lost Blue Breaker play. If you do have a Call or a Limit Reverse ready, you can
just summon Diva, pick off a backrow with Breaker, and then sync the Sangan with
the Diva for a LV5 anyway.
Snowman Eater is a wall that picks off pesky monsters, but I
run it primarily to stop Lost Blue Breaker being dead in hand. The original version
didn’t run it and as a result I had major problems when I drew Breaker. Now I
at least have more of a chance to make it live.
Sea Dragon Lord is a card rarely seen these days which I
just rather liked because of the ease at which a LV3 can be sent to the grave
in this deck. You got Call or Limit Reverse set and the opponent plays MST,
they are gonna have a hard time running over a 3000 beater.
Shock Master is something I’m testing out. Most match-ups
its going to be useless, but I keep finding the Chain Burn and Final Countdown
match-ups to be a pain, so something like Shock Master that can make them weak
is going to be worth it.
I suppose I could probably run the T.G. Hyper Librarian I
mentioned earlier in this build. Its LV5 and lets me plus off synchros. But the
fact is I never miss it, and I rarely seem to synchro with another synchro
monster already out. If I’m doing that, Librarian would just be a ‘win more’
card.
One thing I sort of want to test in it is Gachi Gachi
Gantetsu, which I could probably run over Shock Master. If you’re running low
on Diva targets through bad draws, could be nice to make a temporary wall. I’ll
be testing it soon, probably over Shock Master.
Chaos Birdman Variant
Main Deck:
2 D.D. Warrior Lady
2 Genex Ally Birdman
1 Gellenduo
1 Honest (-1 Limit Reverse)
Extra Deck:
1 Black Rose Dragon
1 Genex Ally Triforce
A versatile, but primarily aggressive build. Definitely one
of my best so far.
Warrior Lady and Honest again because of the sheer power of
the cards which I have emphasised over and over. Genex Ally Birdman is run
because of high synergy with the rest of the cards in the deck; it can allow
Armageddon Knight to be reused, can bounce back a Veiler’d Tour Guide for next
turn, and is a very fast LV3 tuner. It is used primarily to make LV7 synchro
monsters, which I will come to in a moment.
Gellenduo is a light LV4 wall that can fend off attacks for
a fair while in tests. 1700 ATK and Honest compatibility can make it a small
beater if it comes to it, and it can allow for Rank 4 plays. The only issue I
have with it is it’ll destroy itself if I use Zephyrus effect to return any
card other than Gellenduo, but I can work around this easily enough.
For the Extra Deck, a second Black Rose Dragon is run
because nuking with this build is fairly easy and having a second seems to be
worth it so far, though strictly speaking it’s not really needed.
There is also a favourite card of mine, Genex Ally Triforce.
A LV7, 2500 beater that is easy to summon with Birdman and can recycle any
light monsters you have in the grave, this is something that if you have it
out, the opponent will have to deal with it fast. True it’s not too useful the
first turn it comes out because the Light monster must be face down, but +1
every turn is not bad by any means and bringing Honest, Gellenduo, or Warrior
Lady (if it gets hit by Warning or something) back can be brutal.
Some things I might want for the Side Deck are Ryko,
Lightsworn Hunter, and Lyla, Lightsworn Sorceress, but I’ve put them aside for
now because I don’t really like the milling as it disrupts the flow of the
deck. Will probably make another variant incorporating them and Birdman though,
because Triforce with Ryko would be fantastic.
Necrofear Variant
Main Deck:
2 Dark Necrofear
2 Newdoria
1 Night Assailant
Extra Deck:
1 Maestroke the Symphony Djinn
1 Melomelody the Brass Djinn
More of a fun variation than the other two, but still pretty
capable of winning in my tests so far. It has a defensive style early on, which
it trades up later in the game for a more aggressive style.
Dark Necrofear is run as the signature card of this variant.
In order to play it you will usually be banishing two Tour Guides and one other
Fiend. Almost never will that fiend be Sangan unless you are sure that you can get a Leviair play in
straight afterwards. Necrofear is unexpected, and its effect makes the opponent
nervous about destroying it.
Newdoria serves a similar purpose to D.D. Warrior Lady. It’s
a dark Fiend that helps prepare for Dark Necrofear and pick off certain
unwelcome monsters. Its okay, but I do have to admit that it doesn’t do the job
as well as I’d initially hoped. Still a cool card though.
Night Assailant is just a nice card. It can pick off pesky
monsters, and is a LV3 Fiend, thus making it a Tour Guide target and
potentially allowing for more uses of the Guide. It has weak stats, but those
tend not to matter as you’ll never be attacking with it.
The Djinn cards in the extra are, strictly speaking, run
because they are Fiends and help set up Necrofear. With Melomelody, a single
Tour Guide can make Dark Necrofear ready very quickly. I picked it because I
think it’s the best of the Rank 3 Djinn; its Light, can attack twice, and doesn’t
rely on the opponent having monsters to be useful. It’s also got some rather
nice synergy with Honest if I side that in.
Maestroke is just a great card in general. It has an effect
that can guard itself, and that can make opposing monsters vulnerable to
attacks. I’m really liking it against Hero decks, which are rather a hard
match-up for this most of the time.
Anyway, that’s all from me today. Peace out guys, hope you
enjoyed this.